In Baldur’s Gate 3, there have been discoveries of potential cut content related to Alfira, the bard, even though she is not a companion in the game. Dialogue logs have revealed approval and disapproval changes with Alfira at certain points in the game, as if she were a companion, despite the fact that she cannot be recruited.
This has piqued the interest of many fans, particularly after the release of a mod for PC that reveals which companions will approve of certain decisions. Some players have noticed Alfira’s reactions in the game, even in the later stages, when she is not present to witness events.
Speculation arose that Larian Studios might have plans to make Alfira a companion, although the addition of such a significant change through an update seems unlikely. The mod that uncovers these approval changes extracts data from the game files, allowing players to access hidden information.
It appears that Larian coded responses from Alfira, extending to as far as Act 3 in the game, but it remains unclear whether she was intended to be a companion. While no conclusive evidence in the game’s files supports this, the possibility of her being dropped from the development process early on cannot be dismissed.
Baldur’s Gate 3’s early access phase before its official launch has unveiled various cut content, such as Minsc being an origin character, a companion named Helia that was entirely cut, and now the mysterious Alfira approval changes. There is uncertainty whether Alfira was supposed to remain in the camp or if the changes are linked to the NPC attitude system, and the exact nature of her role remains unknown.
It is worth noting that players can briefly have Alfira join their camp if they are playing as The Dark Urge, but she does not stick around if they are playing as any other character, as she instead accompanies the tieflings traveling to Baldur’s Gate.