The text provided can be broken down into the following logical paragraphs:
1. The author’s initial experience with Animal Well, his fascination with the game, and his meeting with developer Billy Basso at PAX West. The Ostrich boss, pivotal to the author’s understanding of the game, is discussed.
2. Basso’s insight into the game being difficult to market due to its secretive nature and the substantial presence of Animal Well at industry events like PAX East and PAX West is highlighted. 3.
The involvement of Bigmode, a publisher created by YouTuber Dunkey, and their impact on the game’s marketing. Basso’s initial concerns, the supportive feedback from Bigmode, and the influence of Dunkey’s fanbase on the game’s reception are discussed. 4.
The community’s involvement in the game, highlighted by the rabbit mural puzzle and Basso’s appreciation for the players’ dedication. The lasting impact of completing the game is shared. 5.
Basso’s plans for a new project and his eagerness to apply the lessons learned from Animal Well to his future endeavors are mentioned.