Baldur’s Gate 3’s highly-anticipated Patch 6 has added in a new Hungover condition that is sure to make it even easier to roleplay as your character. Anyone who has played Baldur’s Gate 3 would likely agree that it’s one of the best roleplaying games out there and that you can really make your character do just about anything you want them to. There’s one thing that’s been missing, though – the ability to have a hangover, something that previously couldn’t happen to your Tav. While you could get a Drunk status effect from drinking alcohol that had some negative effects, everyone in Baldur’s Gate 3 previously was much better at holding their drink than I am, as they would never get a hangover.
That status condition is called “Hungover” and is applied to your character for 10 turns if you Long Rest while only using alcoholic drinks as camp supplies. That means that only feeding your camp whatever wine and rum you’ve found in your Baldur’s Gate 3 adventures will lead to them all being Hungover for a fairly decent amount of time. The patch notes don’t reveal what the Hungover condition actually does to the party right now, but I can say from experience that it can’t be anything good. It’s worth noting that the Alcohol condition causes players to have a disadvantage on any Dexterity and Charisma checks, so it’s likely that it’ll be something similar with the Hungover condition.
That being said, considering how difficult it is to find yourself in a position where you only use alcoholic items for your camp supplies during a Long Rest, the Hungover condition seems likely to offer a lot more negative effects to players than just a disadvantage on two checks. It’s something you practically have to go out of your way to do, after all, so it makes sense that it’d be a lot worse, even if it only lasts for 10 turns.