Dead Space 2 Remake Marks the Conclusion of Modern Remakes

The truth is, I don’t know what it is and, to be honest, I don’t really care. For me, the issue is much bigger than that.

I have strong reservations about remakes in general, and the idea of a sequel remake was a disappointment. Whenever an older game gets a remake, the promise is always that it will reignite passion for the series and lead to new and exciting ventures.

However, in reality, it often just results in minor profits and the series ends up back where it started. The next in line for a Dead Space 2 remake was actively being worked on, with no suggestion of an actually new Dead Space game.

These remakes do have value, and I do appreciate their existence, but I don’t have an allergic aversion to remakes or remasters. I understand their potential to be good games, remind us of forgotten games, introduce us to old series, and provide better ways to experience classics.

However, the idea that we need remakes to test if a new game is viable is absurd. Remakes often seem designed to extract money from loyal fans, and the reward for supporting them is often another remake.

If a series does get revived, it can easily be ended at the first misstep. I like Dead Space, but I wouldn’t have been won over by the remake.

An entirely new game would have been more appealing, but it seems that it was never likely to happen. With any remake, we should keep in mind that a series revival might not be on the horizon.

The proposed remake is a reimagination of Dead Space 2, where the player takes on the role of Isaac Clarke as he navigates a mining ship overrun by a deadly alien threat.

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