The game of Helldivers 2 presents an interesting concept: the possibility of losing the war and its potential consequences. The community’s influence in the game is evident through roleplaying and the missions that react to the players’ actions, creating a fluid and evolving story driven by the community. However, the risk of completely losing the game raises questions about what that would actually look like. Losing the war in the game would signify a ‘bad ending,’ resulting in a reset to the game’s launch with the Terminids and Automatons at war once again, and the game master, Joel, revisiting his early plans.
This possibility raises the question of what it truly means to “beat” Helldivers 2. The role of the game master, similar to a dungeon master, is crucial in being able to react to the players’ actions and incorporate them into the wider story. The potential loss of Super Earth does not necessarily have to equate to losing the game, as it could open up possibilities for new and interesting storylines. The game master’s ability to adapt and write the story on the fly allows for limitless options, potentially leading to a more dynamic and engaging experience.
Overall, the concept of potential loss in Helldivers 2 presents an intriguing angle, as it introduces the idea of failure as a natural part of the narrative, rather than simply a game over. This could lead to a more immersive and unpredictable experience, breathing new life into the game.