Nintendo properties are anomalies of the video game world. Many of them remain unused for years or decades, not due to commercial failure, lack of fan interest, or stalled projects, but because the creators rarely make a sequel without a strong reason.
This was the case with the F-Zero series, which saw only a few handheld releases after its 2003 launch on GameCube and was then put on hold for close to 20 years. Despite this, the fans remained loyal to franchises like F-Zero and Star Fox, which have endured remarkably despite the limited number of actual game releases.
During Gamescom 2024, I spoke with Inamura, who was promoting his new game, Omega 6: The Triangle Stars, marking his first independent project since leaving Nintendo in 2021. Inamura, who also works as a professor, highlighted the influence of his 32 years at Nintendo, emphasizing the importance of always creating something new.
He explained that the desire to create something new has led to prolonged pauses in the Star Fox and F-Zero series. According to him, the original creator, Shigeru Miyamoto, has strong feelings towards these IPs and is deeply involved in the decision-making process for their sequels.
While Imamura believes that Miyamoto may have stronger feelings for Star Fox, he remains hopeful for the future of both series. He also expressed a desire to see more Nintendo IPs adapted into film, as he believes it is essential for their longevity.
Looking forward, Imamura is not slowing down and remains focused on creating new projects. His new game, Omega 6: The Triangle Stars, is reminiscent of his earlier work and aims for a retro-futuristic ’90s vibe.
It is set to launch on PC and Nintendo Switch, although a release date has not been announced. In discussing the evolving landscape of the gaming industry, Imamura highlighted the continuing importance of the human touch in creative endeavors, even in the face of advancing AI technology.