The Nemesis system, which was first used in Middle Earth: Shadow of Mordor, is making a comeback. Warner Bros. owns the patent for this system, preventing other games from exploring its potential. The patent for the Nemesis system was updated recently to allow for factions and followers to be included, expanding its capabilities beyond reactive rankings based on combat results.
The Wonder Woman game, announced over 850 days ago, is confirmed to use the Nemesis system, but no other details have been revealed. Given the lack of information, it’s difficult to speculate on how the Nemesis system will be implemented in the game. There is hope for an engaging and innovative use of the system, but concerns remain about potential limitations and lack of originality in its application.
One significant issue is the patent, which effectively restricts other game developers from using the Nemesis system without Warner Bros.’ permission. While Warner Bros. has the right to protect its technology, the industry as a whole could have contributed to the system’s evolution if it had been open for wider use. The potential of the Nemesis system was limited by the patent, similar to how Namco’s patented idea of auxiliary games in loading screens never found much use.
Hopefully, the Nemesis system can overcome these challenges and make a strong return with the upcoming Wonder Woman game, offering an innovative and captivating gaming experience.