The Fallout show delves deeper into the lore of ghouls, shedding light on the process of how they turn feral. This definitive explanation contradicts previous game narratives, potentially altering the dynamics of gameplay if future games feature ghoul companions. Ghouls have been a part of the Fallout universe since the first game in 1997, yet the transition from a non-feral state to complete feral transformation has remained a mystery until now.
The show introduces the concept of ghouls requiring regular doses of RadAway to prevent them from turning feral, marking a significant departure from established lore. Throughout the series, a primary character named The Ghoul regularly consumes RadAway, a departure from the games where ghouls are known for their immunity to radiation. However, the show introduces the idea that failure to take RadAway can lead to a ghoul turning feral, losing all semblance of their former selves.
In the games, no definitive explanation has been provided for this transformation, with hints of isolation and excessive radiation exposure being suggested. While the show’s explanation presents a new dimension to the lore, it also poses a contradiction. The frequency of RadAway use by The Ghoul in the show contrasts with the portrayal of ghoul companions in the games, raising questions about the potential impact on future gameplay if players are tasked with ensuring a steady supply of RadAway for their ghoul companions.
The new narrative also highlights the resilience of pre-war ghouls, who not only have to survive in a hostile wasteland but also manage their RadAway intake to prevent feral transformations. This shift in the lore may have implications on the portrayal and gameplay mechanics of ghouls in future installments of the series.