The text provided discusses the experience of encountering the elven language and the implications it has on gameplay, particularly within the context of the video game Dragon’s Dogma. The author initially expresses surprise at the depth of the elven race’s integration into the game world, particularly through an elf character who leads the player to the Sacred Arbor, a hidden location in the game.
However, they mention their inability to understand the elven language, which is presented in an entirely separate script and spoken language. The author reflects on the realism of this language barrier, pointing out the complexity and importance of language in world-building.
They draw comparisons to the foundational role of language in J.R.R. Tolkien’s works, highlighting how it adds depth and authenticity to the fantasy societies.
The text emphasizes the impact of the language barrier on gameplay, mentioning the necessity of a translator and the added challenge it presents. The author suggests that this obstacle contributes to the unique and immersive nature of the game’s world, particularly in the context of impending apocalyptic events.
Ultimately, the author praises Dragon’s Dogma 2 for its intricate world-building and the inclusion of the language barrier as a significant and compelling gameplay element. In summary, the text explores the significance of the language barrier in Dragon’s Dogma 2, highlighting its role in enhancing the game’s world-building and contributing to a unique and challenging gameplay experience.