The Legend challenges in the game have a prescribed set of tasks. These typically include playing a certain number of matches, dealing a specific amount of damage, and surviving multiple rounds of the ring closing.
In addition to these standard tasks, there are also specific Legend-related challenges, such as looting Legendary gear with Loba or expressing gratitude to teammates with Maggie. Surviving the ring closings is often the most challenging part of these tasks, as it requires strategic gameplay and often relies on teamwork.
The dynamics of ring survival vary as the game progresses. The first ring takes the longest to close, allowing players to gather resources and position themselves.
Subsequent rings close at a faster pace, and the smaller the zones become, the quicker they shrink. In ranked matches, players tend to hot-drop, leading to intense battles at the start of the game.
This can make it difficult to survive multiple ring closings, especially when relying on random teammates. Recently, the requirements for Legend challenges, particularly for Loba, have become more demanding.
The number of ring closures that players need to survive has increased significantly, making the task more arduous. This change has led to players resorting to tactics like ‘ratting’—hiding and avoiding combat until the final zone—to bypass the challenges.
However, this approach contradicts the intended gameplay of the battle royale and goes against the adjustments made to ranked matches to discourage such behavior. The challenges raise questions about the game’s intended style—is it a slow, methodical battle royale akin to PUBG, or a fast-paced, ability-driven experience reminiscent of Fortnite-meets-Overwatch?
The game’s design, with elements of Titanfall’s fluid movement, leans towards the latter. However, the current challenges seem to encourage a playstyle that contradicts the game’s intended direction.