The game begins with a simple start, placing the player near the beginning of the game after the character creation process. This slower opening seems forgivable in a game that focuses on creating a cozy hobbit hole. After interacting with the local postman, the player is tasked with making a pie by selecting ingredients and cooking the dish. The demo then skips ahead, illustrating a more advanced stage of the game where the player is asked to prepare a menu for the Prancing Pony, recreating the story of Bilbo through a starter, entree, and dessert.
Initially, the game gave off the impression of a restaurant simulation, but it was clarified that there are various other activities such as fishing, gardening, gathering, and decorating, which were not showcased in the demo. Despite the specific view shown in the demo, it is difficult to definitively label the game as bad. However, based on the limited perspective observed, there is a leaning towards a negative impression. The game allows some freedom to explore and gather herbs, albeit with limited variety.
Fishing in the game presents a standard but slightly engaging mechanic. The decoration aspect, a central part of the game, seems restricted and lacking in the ability to express creativity, given the limited options available for customizing the hobbit hole. The game, “Tales of the Shire,” appears to play it safe, potentially missing out on the opportunity for more adventurous gameplay. While it may have untapped potential beyond the surface level shown in the demo, it remains uncertain if this potential will be fully realized.
Overall, the gameplay seen at the Summer Game Fest offers a glimpse into the life of a hobbit, featuring activities such as gardening, fishing, cooking, and decorating, as well as interactions with local hobbits.