The Rise of the Ronin game triggers feelings of nostalgia for classic Assassin’s Creed games with its parkour, reminiscent of the Ezio Auditore era. The game features an inventor character who provides new weapons and upgrades, similar to Leonardo da Vinci’s role in Assassin’s Creed Brotherhood. The architecture of Yokohama in the game blends Japanese culture with Western influences, reminding the author of Ezio’s adventures in Renaissance Italy.
The game has been on the author’s radar since it was announced at 2022’s State of Play, but it was not until watching its gameplay overview that the author committed to playing it. While not particularly into Samurai games, the Rise of the Ronin’s gameplay finally piqued the author’s interest. The Rise of the Ronin triggers nostalgia for the kind of game not seen since the Ezio Auditore era of Assassin’s Creed games.
Unlike Ghost of Tsushima, which reminded the author of early AC games but with an open world map full of icons, the Rise of the Ronin doesn’t look as stealth focused, leaning more into parkour associated with Assassin’s Creed. The game also includes an inventor character who provides weapons and upgrades, reminiscent of Leonardo da Vinci’s role in Assassin’s Creed Brotherhood. Despite taking place in Yokohama in the 19th-century Bakumatsu era, the architecture of the city reminds the author of Ezio’s adventures in Renaissance Italy.
The familiar-looking rooftops of Yokohama make it feel more like Ezio is sprinting around Florence and Venice all over again. The author intends to find out more when Rise of the Ronin is released next month.