Is Assassin’s Creed Hexe Truly Assassin’s Creed if it’s “More Linear”?

The series Assassin’s Creed Hexe, which is being developed for the planned Assassin’s Creed Infinity service, is reported to be more linear than previous entries. This shift from the open-world nature of the series has caught the attention of fans because it goes against the typical defining features of Assassin’s Creed games.

The historical development of the series shows a consistent push against its defining aspects. The first game in the series was focused on assassinations, while the second one introduced traditional open-world elements.

Later entries like Origins, Odyssey, and Valhalla further shifted the series towards RPG-inflected action in sprawling open worlds, moving further away from the original stealth-based gameplay. The series has also made changes to its narrative approach, with various attempts to find new angles on the Animus and shifting protagonist roles.

These changes have prompted discussions about whether they have surpassed the series’ spirit or betrayed its original ethos. Despite these changes, the writer recognizes the importance of evolution in the series, acknowledging that it has led to the creation of beloved games in the franchise.

They express openness to the developers’ experimentation, believing that it is better for a series to grow and evolve rather than to stagnate and lose its appeal.

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